GregTech-Odyssey v0.5.3 Changelog
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2026/5/5 19时

GregTech-Odyssey v0.5.3 Changelog

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⚠️ Important Announcement

0.5.3 willremoveEnder IO (Ender Interface) and Re-Avaritia (Endless Greed: Rebirth)

The following content will beretained

  • Ender IO Alloys and Related Fluids

  • Draconic Evolution Materials, Singularities, and Draconic Catalysts

All remaining blocks, items, and mechanics related to the aforementioned mod will be completely removed from the world after the update; please process relevant content in advance.

Reason for removal

  • Ender IO: Has long lacked upstream maintenance, with poor compatibility and stability

  • Re-Avaritia: Has been confirmed to causeworld save crashesa critical issue

🐞 Bug Fixes

  1. Fixed an issue where recipe timing was abnormal after a machine was dismantled and re-formed during operation in multi-threaded mode

  2. Fixed an issue with abnormal recipes for the Assembly Line Casing Assembler in Expert Mode

  3. Fixed an issue where the output quantity of fireclay powder was abnormal when firebricks were crushed in a Grinder in Expert Mode

  4. Fixed the icon display error where runes were not shown as consumed when crafting runestone blocks at the Runic Altar (actual rune consumption works normally)

  5. Fixed slaughterhouse attack power and experience calculation to correctly handle the accumulation of stacked weapons in large quantities

  6. Fixed a null pointer issue in the Advanced Hypercube Generator

  7. Fixed data discrepancy issues when upgrading Storage Access Bays, and added a warning prompt for items lost due to exceeding storage capacity

  8. Fixed the issue where machines would not work when multiple template assemblies were dyed the same color simultaneously

  9. Fixed the Bedrock Fluid Driller operating regardless of minimum voltage requirements

  10. Fixed the issue where the Part Assembler could not craft UV Control Cores

  11. Fixed the issue where the Smart Item Filter was non-functional

  12. Fixed the issue where the Computational Hub could not provide processing power normally

  13. Fixed the issue where the message interface could not be closed

  14. Fixed the abnormal lag issue with the ME 2-in-1 Terminal

  15. Fixed the issue where Virtual Item Providers could be dismantled by Dismantlers

  16. Fixed the issue where the Large Steam Turbine would automatically shut down and restart when fully charged, causing excessive ash production

  17. Fixed the issue with abnormal virtual item quantities

  18. Fixed the abnormal preview issue for PCB Factories in EMI

  19. Fixed the issue where ME Supercomputing Core orders were lost after exiting the save file

  20. Fixed the issue where Wireless Energy Receivers were non-functional

  21. Fixed the issue where the Simple Crafting Terminal could not craft items

  22. Fixed crashes caused by ME Inventory Input Buses, ME Inventory Input Bays, and ME Large Storage Access Bays

  23. Fixed the issue where crafting grid items were lost when the Simple Crafting Terminal was destroyed

🛠 Optimizations and Adjustments

  1. Optimized the interface language related to trading stations and wireless networks to make UI descriptions more accurate and clear

  2. Optimized the display method of the multiplier button on the Pattern Encoding Terminal, changed from texture rendering to text rendering. I: View recipe information, C: Clear byproducts

  3. Removed long-range item pipe interfaces and long-range fluid pipe interfaces

  4. Removed the control computer for the Raging Storm V Giant Fusion Reactor, and the Raging Storm system has been changed to modular upgrades

  5. Adjusted the recipes for the Wireless Computational Data Target Container and Output Assembly

  6. Improved the Tooltip for the '+' sign in EMI multiblock preview mode, adding instructions for different operations with Ctrl / Shift

  7. EMI can now correctly display ME Infinite Components

  8. Disabled adjusting the parallel count when the multiblock structure is not fully formed to avoid potential crash issues

  9. Adjusted the UI layout of the ME 2-in-1 Terminal

  10. Reduced the recipe cost of the Pattern Provider

⚙️ New

  1. Added magical crystal ore veins and fluid deposits to the Elf Dimension

  2. Added gem crushing function to Primal Reconstruction

  3. Added power HUD display for Wireless Energy Towers, which can be enabled via the Wireless Energy Tower host

  4. Added anti-accidental touch protection to the delete channel button of the ME Wireless Connector

  5. Added display of 'ME Inventory Quantity' and 'Synthesizable Status' to Jade block information

  6. Reset the multi-block structure of the Log Simulated Growth Farm

  7. Added Resonance Flower

  8. Added recipe for Obsidian Matrix

  9. Adjusted the entry requirements for the Elf Dimension

  10. Added ME Wildcard Template Assembly

  11. Added bookmark search function, press on the search barAtobookmarkthe current search term to EMI

  12. Added Experience Obelisk (complementing EIO) and ME Magic Interface

  13. Enhanced AE2 numeric input field interaction, supports rounding operations (C for round up, F for round down), allows direct input of mathematical expressions and unit suffixes, and switches the numeric buttons to ×2 / ×3 / ×5 / ×10 and ÷2 / ÷3 / ÷5 / ÷10 when holding Shift

  14. Added tooltips for the Transfer Analog Card

  15. Added four types of fish 🐟

🔧 Mod Changes

📌Update

  • All mods updated to the latest version

❌ Remove

  • Ender IO

  • Re-Avaritia

  • Loot Bag

  • FastSuite

  • Fzzy Config

  • Noisium

  • Spark

  • Particle Core

➕ Newly Added

  • Pipez

  • Fast-Recipe-Search

  • Modular Routers

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