GregTech-Odyssey v0.5.5-Pre4 Changelog
更新日志
2026/5/5 21时

GregTech-Odyssey v0.5.5-Pre4 Changelog

贡献者(2)
TOP
S
Shin Muuu
创建者
编辑者
15 次编辑 + 1,639 字
2
G
GTO AI
翻译者
0 次编辑

此页面有 中文 版本

当前正在浏览 English,可一键切换到你的偏好语言 中文。

This article was summarized by AI based on repository commits and revised manually

🚫Incompatible Content

  • After this update, please rewrite the LuV+ motor template.

  • After this update, please rewrite the templates related to the Circuit Slicer.

  • This update modified the accessory module structure of the Extra Large Steam Turbine.

  • Be sure to back up before updating!

🛠️Bug Fixes

  • Fixed multiple tooltip and description text issues in GTOCore, Including fixing the typo in the extra efficiency of the Large Turbine, incorrect rate description for the Internal Combustion Engine module, completing the coolant/computation/damage mechanism descriptions for the Dyson Sphere Receiver, fixing the tooltip and localization for the Super Thermo Coil, refining the descriptions for the Accelerator Chamber and Bio-extractor, adding the dust extraction probability and working radius tips for the Air Purifier, the missing description for the Cracker, and clarifying the structure switching conditions and mandatory terminal build prompts for machines in specific environments/with specific structures.

  • Fixed an issue where the Slot Expander could not properly expand trinket slots in multiplayer mode.

  • Fixed an issue where the Satellite Command Center's power consumption fluctuated with overclocking, and lacked clear prompts when voltage was insufficient.

  • Fixed an issue with the incorrect output quantity of Honey Cookies in the Electric Cooker.

  • Fixed an occupancy conflict issue when multiple players open the Simple Terminal at the same time.

  • Fixed an issue where FTB quest rewards could be lost when a player dies.

  • Fixed an issue where the maintenance bay damage probability incorrectly increased with recipe duration.

  • Fixed an issue where the Tier 3 Water Purifier's probability display could exceed 100%.

  • Fixed a misjudgment issue with the Advanced Assembler when there was no item input or fluid input recipe.

  • Fixed incorrect high-tier wire and fluid usage in the Motor recipe.

  • Fixed the inappropriate glass usage for the Large Turbine module.

  • Fixed an issue where the Steam Fluid Input Hatch and Output Hatch could not be switched bidirectionally.

  • Fixed an issue where the Silencer's UI would go out of bounds with high slot counts.

  • Fixed an issue where discarding items would trigger a slot-999 error.

  • Fixed a potential crash issue when destroying Sparks.

  • Fixed an issue where the Silencer would still produce dust in Easy Mode.

  • Fixed an issue where machines would not automatically run at maximum parallelism when formed.

  • Fixed an issue where magical recipes would deduct Mana early during the judgment phase.

  • Fixed an issue where combining Totems and Hazardous Materials could cause a soft lock.

  • Fixed an issue where there would be an extra 1-tick pause before a recipe finished running.(The reason why 2A current cannot support 2A recipes)

  • Fixed an issue where the Disguise Cover Plate could not be crafted.

  • Fixed an issue wherethe Drone Command Center's highlight range was statically displayed as 32.

  • Fixed the non-intuitive display separator for vein height ranges, now uniformly using ~.

⚙️Features and Optimizations

  • Default parallel processing of the Simple Universal Factory has been doubled.

  • Added default minimum overclock duration configuration.

  • Neutron sensors now display MeV units.

  • Wireless machines now respond to adjacent block changes.

  • Automatic channel assignment now also checks the AE controller's status.

  • Reduced the refresh frequency of wireless network dirty flags to reduce unnecessary recalculations.

  • Time Warper now includes expected power consumption display and Jade/Waila information.

  • Time Bottle's estimated value calculation is now more accurate.

  • Adjusted item quantities and prices for some trades in the Trading Post (adjusted to sync with the quest book), and added mod existence checks for factory_blocks trades.

  • Added overall OPV/MAX framework and related material component wiring.

  • Updated the texture for OPV-tier circuits.

  • Disabled the Circuit Cutter.

  • Added a temporary speed-up solution to the Block Conversion Chamber, and restricted power consumption to 1A. (Parallelism gains for UHV+ are now doubled, parallelism obtained from MAX voltage is 20 times the original.)

  • Overhauled the Modular Maintenance Hatch UI, improved multi-language layout. Unified the maintenance hatch's suffixas "Maintenance Hatch."

  • Dimension data now displays all dimension variants in EMI.

  • World selection list now prioritizes pinning saves matching the current difficulty to the top.

  • Added a temporary alternative crafting path for the Arcane Casing, now craftable using siliceous stone.

  • Hidden feysythia flowers, BYG bookshelves, workbenches, and their recipes from EMI.

⚙️AE-related fixes and optimizations

  • Skipped emitted items with a value of 0 in the Crafting Plan Summary to avoid dirty data being involved in the summary.

  • Rewrote getAvailableStacks, cached inventory reading, and network storage access chain, converging to a more stable cache and synchronization implementation.

  • Reduced the update frequency of watchers and cache, and relevant statistics are now refreshed at a more conservative pace.

  • Optimized the path for reading the main network when subnet filtering is applied, significantly reducing additional performance overhead.

  • Rewrote the tag-filtered storage bus, Stocking bus, and TagPriorityList cache logic, converging to a shared cache implementation.

  • Optimized AE disk extraction, AEKeyMap primitives, and cell data storage structure, reducing wrapping and empty object overhead.

  • Added prompts for the locked emission crafting mode, and improved details of AE fluid handling.

  • The template assembly now actively triggers a pattern update after initialization.

📖Quest Book and Text

  • Rewrote the reading priority instructions for the onboarding guide, clarifying the recommended reading order for the main quest, AE, and magic paths.

  • Due toWith the Circuit Slicer disabled, the starting guide focus for the AE chapter has been adjusted to MV.

  • Adjusted the instructions for obtaining end-game self-locking items, and added additional exchange points and rewards.

  • Integrated the trait guide into the tips chapter.

  • Adjusted some early quest rewards, optional quests, and easy mode bonus quests.

  • Added guidance explanations for source sub-nodes, fast neutrons, wireless energy, tool belts, prospectors, and machine rotation.

  • Added three AE chamber-related quest points.

  • Redesigned the layout of the magic path chapter, and officially integrated the slot expander into the quest guidance.

  • Extensively refreshed quest book localization, chapter resources, and supporting indexes.

  • Enhanced Traditional Chinese conversion rules and phrase corrections.

  • Standardized the naming of some English entries and Multiblocks titles.

  • Added some voltage tip images.

  • Fixed the issue where the ULV chapter could not be fully completed (i.e., the chapter name turns green).

  • Standardization: Renamed all parallel chambers to parallel control chambers.

📦Modpacks and Underlying Adjustments

  • Pack synced to GTOCore 0.5.5-pre4.

  • Rewrote the ticker/cleanup logic for multiblock cached block entities in LevelChunk.

  • Adjusted GTCEu addon registration method and gto.registrate migration wiring.

  • Removed Registrate dependency.

  • Fixed a batch of Ad Astra globe resources, default drop generation and data generation wiring.

  • Added in-game calculator Calculator Overlay @remakefactory

  • Removed OWorld2Create.

📝Known Issues

  • Upgrading from version 054 will result in lost planet unlock progress.

🤝Contributors

@nutant(12) @Hophenby(22) @MuuuShin(38) @remakefactory(3) @鹤翔万里(3) @MaGeBZz(1)

评论 (0)

登录后才能评论
暂无评论