
GregTech-Odyssey v0.5.5-Beta Changelog
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⚠ Important Reminder
Upgrading across multiple versions (e.g., updating from 0.5.4) may cause:
Wireless ME network disconnections or connection failures, requiring manual reconnection
Some machines fail to properly form (due to changes to machine structures)
Some template recipes do not work (due to recipe changes)
Planet unlock progress may be lost
Please be sure to back up before updating! For the update process, please refer to GTO FAQ - GTOdyssey .Do not use Prism's auto-update feature!
This article was summarized by AI based on repository Commits and manually modified
This Changelog only includes updates starting from Pre4. For the remaining updates from 0.5.4 to Pre4, you can scroll down to view the summary or jump to each Changelog for detailed content
0.5.5-Beta Changelog
🚫Incompatible Content
Adjusted the power consumption of orbital gas collectors. The power consumption of all recipes related to planetary gas collectors has been increased to 16 times the original.
If you encounter any other incompatible updates, please leave a message below.
Be sure to back up before updating!
🛠️Bug Fixes
Fixed an issue where the Pattern Supplier would consume patterns when it was full.(Now there will be a visual indicator when the Pattern Supplier is full.)
Fixed an exception in task state synchronization and persistence for the Request Input Assembly.
Fixed an issue where Universal Circuits would not display first in EMI.
Fixed an issue where it was difficult to view the specific item or fluid uses for wildcard tag recipes.
Fixed a display error on the ore byproducts page.
Fixed an issue where the output slots of the Eye of Harmony were misaligned.
Fixed display anomalies for GT Lights in the multiblock page and coding page.
Fixed an issue where the Maintenance Hatch would not immediately resume running after completing maintenance.
Fixed an issue where the Large Distillation Tower was missing the Machine Control Hatch.
Fixed an issue where the Fluid Tank's "Destroy Overflow" mode would incorrectly destroy mismatched fluids.
Fixed an issue where machines would get stuck in a 0-4 second loop when ash is full.
Fixed an issue where the Power Generation Array would enter an abnormal state when resuming operation from a warning state.
Fixed an error in input quantity handling for dismantling recipes.
Fixed a quantity calculation error during batch processing for the Energy Infuser.
Fixed an issue where ME Energy Towers would be incorrectly charged. (This is only a temporary fix; ME Energy Towers are on the refactoring roadmap.)
Fixed an issue with conflicting Ender Eye recipes.
Fixed an issue with conflicting chemical bath recipes for Scorched Cosmic Dust.
Fixed an exception in reverse planet information lookup for orbital dimensions.
Fixed and consolidated multiple tooltip, Jade, and text issues, including GTM-style voltage display configuration, maintenance hatch parameter display, vacuum pump level tooltip, wireless charger voltage requirements, reversed Chinese and English configuration data for ME Inventory Input Hatches, and several English description errors.
⚙️Features and Optimizations
Added a wireless terminal cycle switching entry, and also added wireless facility management terminals and wireless request terminals.
Completed the crafting recipes for the solar panel series.
Added crafting recipes for the giant space elevator drill module and assembly module.
Adjusted the EMI display of the Nanoparticle Integrated Processing Center; it will now be split and displayed according to the three modules: mineral extraction / bioengineering / polymerization torsion.
⚙️AE-related fixes and optimizations
Supplemented upstream interface support for wireless terminals, and fixed button positioning issues under different layout directions.
Enhanced prototype target caching and obstruction judgment, reducing abnormal states on the links between suppliers and terminals.
📖Quest Book and Text
Switched the Traditional Chinese conversion pipeline to OpenCC, and continued to refine conversion results and phrases.
Adjusted the early and mid-game routes for the Quest Book and Shop. Overhauled shop prices, added exchange counters for Titanium / AE / HV Stances, moved the Coke Oven from the Stone Age to the Steam Age, and rearranged chapter dependencies, rewards, and hints.
Adjusted the text, dependencies, and rewards for chapters including Tips, Magic, UEV, Generator, and Beyond the Stars.
Added EN/RU quest localization, and also filled in the missing Chinese translations for mods such as Ars Nouveau, EMI, AW2WTLib, Ex Pattern Provider, and MythicBotany.
Introduced the translation resource pack packaging workflow.
🔧 Modpack and Underlying Adjustments
Adjusted two rounds of dependency updates for the modpack, and switched gtocore-0.5.5-pre4.jar to gtocore-0.5.5.jar during the beta wrap-up.
Refactored the recipe data and synchronization backend for GTM / GTOCore / GTOLib.
Adjusted the wrap-up processes for translation resources, release notes, packaging, and issue workflow, and also added the missing THIRD_PARTY_LICENSES.md related release documents.
Contributors
@Hophenby(28), @nutant(10), @MuuuShin(26), @鹤翔万里(4), @alcox233(1)
Summary of Compiled Patch Notes for 0.5.5-Pre1 ~ Pre4
Note: This is just a summary and does not include all update content for Pre1~Pre4! If you want to view the detailed information, please check their respective Changelogs
🚫Incompatible Content
Adjusted the underlying layer of the ME wireless network. The old network configuration will be retained, but the source node must be reset after the update.
Adjusted the tag prefix used by the tag filter bus. The old gt: tag needs to be changed to c:.
Adjusted the structure of LuV+ motor templates and the attached modules of the extra-large steam turbine. After updating, you need to rewrite the relevant templates and check the old structures.
Circuit Slicer has been disabled.
Be sure to back up your save file before updating.
🛠️Bug Fixes
Fixed an issue where using Ctrl + Left Click to restock orders would double the order count and cause processor crafting to produce 0 items.
Fixed a logic infinite loop issue with the Wireless Connector.
Fixed an issue where middle-click ordering in EMI on servers would fail.
Fixed an occupancy conflict issue when multiple players open the Simple Terminal at the same time.
Fixed an issue where Shift + Left Click to extract items from the terminal would mistakenly extract Display Components.
Fixed a set of blueprint-related issues including blueprint upload functionality, Travel Anchor recognizing sheet expansion blueprint suppliers, blueprint content management terminal failures, ghost blueprints and wildcard blueprint assemblies losing their blueprints.
Fixed an issue where right-clicking the Prospector would overwrite depleted vein markers.
Fixed an issue where GT veins recorded by XaeroMap would disappear after reloading the save.
Fixed an issue where multiple vein spawn rates were far lower than expected.
Fixed an issue where Shift + Right Clicking air with the Coordinate Label Gun couldn't clear all markers.
Fixed a potential crash when the Advanced Hypercube Generator highlights already bound targets.
Fixed an issue where the time multiplier mechanism for the Hot Press Forming Machine was not working.
Fixed an issue where the glass tier reduction time mechanism for the Plasma Condenser was not functioning.
Fixed an issue where the Overclocking Chamber of the Molecular Resolver was not effective.
Fixed an issue where the Thread Chamber and Overclocking Chamber of the Treasure Forge were ineffective.
Fixed an issue where multiple machines such as the Dissolution Tank, Large Rock Breaker, and Fuel Cell could not operate normally.
Fixed some issues with the Fission Reactor.
Fixed an issue where the Planetarium could not be mined.
Fixed an issue where the Planetary Gas Extractor could not connect to the Large Space Station.
Fixed an issue where the Energy Infuser could not repair item durability.
Fixed an issue where the Advanced Terminal would not return items after failed block placement.
Fixed an issue where Lightning Rods would sometimes not be triggered by lightning.
Fixed an issue where the Synthetic Tree and Magnetic Card icons became transparent.
Fixed a potential crash with the Portable Component.
Fixed an issue where the Slot Expander could not properly expand accessory slots in multiplayer mode.
Fixed an issue where the power consumption of the Satellite Control Center would fluctuate with overclocking and lacked clear prompts when voltage was insufficient.
Fixed an issue where FTB quest rewards could be lost when a player dies.
Fixed a misjudgment issue with the Advanced Assembly Line when there are no item inputs or fluid input recipes.
Fixed an issue where the Silencer did not emit smoke.
Fixed an issue where the Silencer would still produce ash in Easy Mode.
Fixed a potential crash when breaking Spark.
Fixed an issue where machines would not automatically run at maximum parallelism when formed.
Fixed an issue where magic recipes would deduct Mana early during the judgment phase.
Fixed an issue where combining Totems with Hazardous Materials could cause deadlocks.
Fixed an issue where there would be an extra 1-tick pause before a recipe finishes running.
Fixed an issue where the Cover Plate could not be crafted.
Consolidated fixes for tooltip, Jade, icon, and failure reason display issues across the description texts of the Resonance Flower, Celestial Sphere Cosmic Aggregation Altar, Dyson Sphere Receiver, Super Hot-Melt Coil, Vacuum Pump, Wireless Charger, and various other machines.
⚙️ Features and Optimization
Added the ability to remotely open the Pattern Provider.
Added one-click function to clear machine and pattern recipe caches.
Added machine blacklist filter slots, and allowed wildcard pattern assemblies to retain blacklist configurations after being mined.
Rewrote the Matter Aggregator logic. Waste processing efficiency is now higher.
Added ME Wireless Machine Configurator.
Added handheld highlighting for wireless AE networks, and optimized relevant interaction prompts.
Rewrote the ME Wireless Transceiver network system. This is one of the core changes in this pre-release round.
Added Tier 4 organ immunity to hazardous substances attribute.
Added modular structure to the Primitive Distillation Tower.
Optimized the middle-click ordering function in EMI. Now you can place orders without opening the terminal first.
Added rubber polymerization reaction recipes.
Added Xuangang fluid and its alloy smelting recipes.
Added assembler and component assembly line recipes for ULV components.
Added modular structure to the Stellar Flame Forging Furnace.
Added IO Facility Management Terminal.
Added Planetary Gas Collection Unit.
Added Mana Flow Crafting Station.
Adjusted the input/output assembly recipes in Simple Mode. No longer requires a Field Generator.
Added ME Pattern Configuration Input Assembly, ME Requestable Input Bus, and ME Requestable Input Chest.
Added middle-click function to copy hypercube coordinate configurations on the Coordinate Tag Gun.
Adjusted the default parallelism for Simple Universal Factories. Now it is twice the original value.
Added default minimum overclock duration configuration.
When automatically assigning channels, it will now also detect the AE Controller's status.
Added expected consumption display and Jade/Waila information for the Time Warper.
Adjusted the quantities and prices of some trades in the Trading Post, and added mod existence checks for factory_blocks trades.
Added OPV / MAX overall frames and related material component wiring.
Updated the texture for OPV-tier circuits.
Added a temporary speed-up solution to the Block Conversion Chamber, and limited power consumption to 1A.
Rewrote the modular maintenance chest UI, and unified the suffix naming for maintenance chests.
Dimension data will now display all dimension variants in EMI.
The world selection list will now prioritize pinning saves corresponding to the current difficulty.
Added a temporary alternative recipe for Arcane Casing, now craftable using Siliceous Rock.
Hidden feysythia flowers, BYG bookshelves, workbenches, and their recipes in EMI.
⚙️AE-related Fixes and Optimizations
Skipped emitted items with a value of 0 in the Crafting Plan Summary.
Reworked getAvailableStacks, cached inventory reading, and network storage access chain.
Lowered the update frequency for watchers and the cache.
Optimized the path for reading the main network when subnets are filtered.
Reworked the caching logic for tag-filtered storage buses, stocking buses, and TagPriorityList.
Optimized AE disk extraction, AEKeyMap primitives, and cell data storage structures.
Added prompts for the locked crafting emission mode and improved details of AE fluid handling.
Template assemblies now actively trigger a pattern update after initialization.
📖Quest Book and Text
Fixed a batch of uncompletable quests.
Added explanations for the prospector, as well as source nodes and sub-nodes in the AE chapter.
Added explanations for the coordination of spawners, repair devices, wireless network access points, P2P tunnels, matter condensers, storage buses, and ME interface subnets in the AE chapter.
Adjusted the positions of photovoltaic power stations and implosion compressors in the quest book.
Adjusted the amount of copper coins obtained normally, and added missing endgame items for the Self-Control Mode.
Fixed a number of extra line breaks and color code issues, and also added the new group chat number.
Rewrote the reading priority explanation for the opening guide, and clarified the recommended reading order for the main quest, AE, and magic paths.
Adjusted the explanation for obtaining endgame self-limit items, and added extra exchange points and rewards.
Integrated the trait guide into the tips chapter, and adjusted some early rewards, optional quests, and easy mode bonus quests.
Added guidance explanations for fast neutrons, wireless energy, tool belts, machine rotation, and prospecting.
Added three quest points related to AE chambers.
Reorganized the layout of the magic path chapter, and officially integrated the slot expander into the quest guidance.
Updated a large number of quest book localizations, chapter resources, and supporting indexes.
Improved the Simplified Chinese to Traditional Chinese conversion rules and phrase corrections.
Uniformly corrected the naming of some English entries and Multiblocks titles.
Added some voltage prompt images.
Fixed the issue that the ULV chapter could not be fully completed.
Uniformly standardized "Parallel Chamber" to "Parallel Control Chamber".
🔧Modpack and Underlying Adjustments
Updated the mod versions in this pre-release round, and also updated Forge.
Removed Shimmer.
Redesigned the ticker and cleanup logic for multiblock cached block entities in LevelChunk.
Adjusted the registration method for GTCEu addon and migrated the wiring for gto.registrate.
Removed the Registrate dependency.
Fixed a batch of Ad Astra globe assets, default drop generation, and data generation wiring issues.
Added the in-game calculator Calculator Overlay.
Removed OWorld2Create.
🧪New Materials
Added a new batch of materials, fluids and intermediates related to cosmic dust, optical computing, astrophysics and special chemistry, including cosmic dust series materials, ujinite, Eurbrium, Jupiter Air and Frost Prime Air, and other related content.