Changelog#76English
GregTech-Odyssey v0.5.6-Pre2 Changelog

GregTech-Odyssey v0.5.6-Pre2 Changelog

This article is summarized by AI based on repository commits and manually revised.

🚫Incompatible content

  • This update uses a newdata repository, deprecated nbt, after upgrading the save to this version, it cannot be downgraded back to the old version.

  • This update modified the ME wireless network, please check after entering the game.:

    • Simple and ordinary players, check whether each network has exactly one source node.

    • Expert players, please check whether the source child nodes are correctly assigned. If they still cannot be assigned correctly, please raise an issue.

  • ME template assembly and ME catalyst assembly size adjusted to 36, ME extended template assembly size adjusted to 108.

  • This update addsAttribute Regulator, and merged/reconstructed with the original oxygen/grid HUD into a new oneMovable HUD Editor. Originally GTOCore built-in night vision, flight speed shortcut keys are no longer retained. Press [Z]Open the new HUD settings.

  • This update restructuredFormula System, adjusted the recipe execution, machine saving, and cross-recipe thread underlying.After update, it is recommended to check the complex machines that are running, AE/wireless networks, special rooms, and various templates.

    • New, under these conditions the recipe will not execute: the template does not store a recipe type + the template is in combination mode + the machine's recipe type is another recipe type.

    • Due to refactoring,used to protect the machine "Compartment type selection: xHas been removed from machine functions and tooltips, machines that originally had this tag can now freely use the chamber to determine recipe type.

  • The programmable chamber and template assembly are changed to non-shareable chambers. Change back to shareable compartments, unchanged from the previous version.

  • Advanced assembly line prohibits the use of template assemblies.

  • Please be sure to back up before updating!

🛠️Bug fix

  • ⭐ Refactored the recipe system, fixed various issues of recipe isolation failure/execution errors/non-execution. The following is only a part of the manifested fixes:

    • Fixed the issue of programmable bins handling mismatched recipe types.

    • Fixed the issue of dissolution tanks not processing recipes.

    • Fixed the abnormal progress handling issue in continuous fluid machines like Cryogenic Freezer and Blazing Blast Furnace when fluid is insufficient during operation.

    • Fixed the issue of Void Miner, Photovoltaic Power Station, Algae Farm, and Slaughterhouse consuming or outputting prematurely during the recipe search phase. Now it will first match conditions and then settle resources in the actual execution phase.

    • Fixed the water/distilled water judgment, continuous water consumption, steam settlement, and water shortage explosion logic of the Heat Exchanger.

    • Fixed the issue of blast furnace recipe availability and zero-gravity condition judgment in Orbital Smelting Facility.

    • Fixed the issue of the Space Elevator repeatedly resetting progress even when there is no actual recipe.

    • Fixed the issue of the Space Drone Dock continuing to settle inputs/outputs after parallel computation failure.

    • Fixed the issue of the Space Station Expansion's readiness state, water volume, workspace length, and cross-recipe threads potentially being lost after reloading a save.

    • Fixed the issue of Processing Array, Processing Factory, and Generator Array still using old recipe lists after replacing internal machines. Now it will re-identify runnable recipe types.

    • Fixed the inaccurate calculation of recipe tier and maximum parallelism based on machine capacity for the Large Steam Multiblock.

    • Fixed the issue of steam tank status and interface steam amount possibly being inaccurate after the Large Steam Multiblock structure is formed. Now it will re-establish energy status based on actual steam tanks.

    • Fixed the issue of the Clarifier continuing to consume or displaying abnormally when output is blocked.

    • Fixed the issues of cross-recipe machine threads repeatedly completing settlements, thread saving, and Jade display.

    • Fixed the issue of custom parallel UI, default parallelism, and client display not being synchronized before formation.

    • Fixed the input/output cache and cross-recipe thread saving issues of the encapsulated execution module.

    • Fixed the issue of multiblock formation count and available recipe types not being correctly synchronized to the client.

  • Fixed the issue of ME pattern configuration input、request input assembly and AE special inventory overage return/extraction anomaly.

  • Fixed the issue where the fluid calibrator's 'Hold Supply' and 'Precise Transfer' did not work at the set flow rate when passing through the pipeline.

  • Fixed various display issues of the EMI recipe page.

  • Fixed compatibility issues between built-in night vision and shaders. Now only takes over night vision brightness when GTO night vision configuration is enabled.

  • Fixed the issue of missing language keys in the ore vein display.

  • Fixed the missing SFM cable recipe.

  • Fixed the compatibility issue with vein display after the Xaero update.

  • Fixed the Nanite Processing Center swarm tooltip, added explanation of minimum host voltage and reduced pollution probability; the issue of incorrect stabilized materials in the Resonating Flower tooltip; for the Space Elevator and Stairway to Heaven computation requirement description, changed 'Machine Level' to 'Voltage Level'; added mode description for the Combined Extreme Cooler. Now the tooltip will indicate that plasma condensation recipes require Plasma Condensation mode; added descriptions for the Wireless Energy Terminal and Wireless Energy Binding Tool, added tips on binding targets and single-device transmission limits. Added binding tooltips for the Assembly Template Mirror.

⚙️Features and Optimization

  • Added pulse machine maintenance base and pulse core.Players can use magic pulses to solve machine maintenance issues within range.

  • AddedApotheosis Gem Filter Card, which can filter Apotheosis gems by gem rarity, gem type, and blacklist/whitelist.

  • Added industrial platform deployment tool β preset library, including stone/concrete foundations for small, medium, large, and multi-purpose plots. Custom platform resources migrated to new platforms/<namespace> path and .mbs structure file.

  • Added AE terminal manual pin-to-top row function.

  • Adjusted ME2in1 panel structure, added sample terminal area and optimized interface rendering; optimized ME2in1 subpanel naming; supplemented ME2in1 subpanel scaling instructions.

  • Adjusted batch processing maximum time configuration, now uses GTOCore configuration.

  • Adjusted element and material chemical formula display, now supports Component, localization, and colored text.

  • Optimized the feel of selecting ore vein icons in Xaero's World Map.

  • The space elevator in the Void dimension now connects to the corresponding space station orbit in the Overworld.

  • Added ME wireless terminal page switching style configuration. Switch in GTOCore configuration item, default cycle switching, can switch to selector style (button switching).

  • Now the wildcard pattern assembly and ME output assembly will also display color rings after dyeing.

  • Added high-level organ nano-wall-phasing ability, can freely pass through walls.

📖 Task document and text

  • Fixed the language key prefix for tarot card tooltip, and the language key format issue for platform deployment templates and research data.

  • Updated the mission book magic line, added the Philosopher's Stone, and supplemented some chapter subtitles.

  • Removed obsolete English language resources from the integration package.

  • GTM updated Japanese translation..

🔧 Integration package and underlying adjustments

  • Adjusted the underlying recipe information display; items, fluids, EU, and CWU will be displayed through unified recipe info.

  • Optimized multi-block structures, block entities, and wireless/teleport target query caching, reducing the pressure of structure checks and cross-location access.

  • Optimized input consumption, output checking, parallel processing, and environmental condition determination for multiple types of custom machines.

  • Updated all mods to the latest version.

🤝Contributors

  • @nutant

  • @Hophenby

  • @MuuuShin

  • @LeeQianXi

  • @SHUYING-486

  • @ihopenot

  • @Lorien Yang

  • @otham

  • @remakefactory

  • @Twister716

Contributors

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